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Initialize terrain inside of a Unity project.

Usage

make_unity(
  project,
  heightmap,
  overlay = NULL,
  side_length = 4097,
  scene_name = "terrainr_scene",
  action = TRUE,
  unity = find_unity()
)

Arguments

project

The directory path of the Unity project to create terrain inside.

heightmap

The file path for the raster to transform into terrain.

overlay

Optionally, a file path for an image overlay to layer on top of the terrain surface. Leave as NULL for no overlay.

side_length

The side length, in map units, for the terrain tiles. Must be equal to 2^x + 1, for any x between 5 and 12.

scene_name

The name of the Unity scene to create the terrain in.

action

Boolean: Execute the unifir "script" and create the Unity project? If FALSE, returns a non-executed script.

unity

The location of the Unity executable to create projects with. By default, will be auto-detected by unifir::find_unity

Value

An object of class "unifir_script", containing either an executed unifir script (if action = TRUE) or a non-executed script object (if action = FALSE).

Examples

if (FALSE) { # \dontrun{
if (!isTRUE(as.logical(Sys.getenv("CI")))) {
  simulated_data <- data.frame(
    id = seq(1, 100, 1),
    lat = runif(100, 44.04905, 44.17609),
    lng = runif(100, -74.01188, -73.83493)
  )
  simulated_data <- sf::st_as_sf(simulated_data, coords = c("lng", "lat"))
  output_files <- get_tiles(simulated_data)
  temptiff <- tempfile(fileext = ".tif")
  merge_rasters(output_files["elevation"][[1]], temptiff)
  make_unity(file.path(tempdir(), "unity"), temptiff)
}
} # }