Create an empty
unifir relies upon "script" objects, which collect "prop" objects (C# methods) which then may be executed within a Unity project via the action function.
make_script( project, script_name = NULL, scene_name = NULL, unity = find_unity(), initialize_project = NULL )
The directory path of the Unity project.
The file name to save the script at. The folder location and file extensions will be added automatically.
The default scene to operate within. If a function requires a scene name and one is not provided, this field will be used.
The location of the Unity executable to create projects with.
If TRUE, will call create_unity_project to create a Unity project at
project. If FALSE, will not create a new project. If NULL, will create a new project if
projectdoes not exist.