
Package index
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validate_path()validate_single_path() - Validate a file path exists
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action() - Build and execute a
unifir_script
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add_default_player()add_default_tree() - Add assets to a Unity scene
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add_light() - Add a light to a Unity scene
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add_prop() - Add a prop to a unifir script
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add_texture() - Add a Texture2D layer to a terrain tile object
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associate_coordinates() - Associate vector coordinates with a raster surface for Unity import
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available_assets - Vector of assets unifir can download and import
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check_debug() - Check if unifir should run in debug mode
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create_if_not() - Create directory if it doesn't exist
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create_terrain() - Create a terrain tile with optional image overlay
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create_unity_project() - Create a new Unity project.
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find_unity() - Find the Unity executable on a machine.
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get_asset() - Download prefabs for Unity
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import_asset() - Import assets into Unity.
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instantiate_prefab() - Add a prefab to a Unity scene
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load_png() - Create a Texture2D from a PNG file
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load_scene() - Load a scene in a Unity project.
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make_script() - Create an empty
unifir_scriptobject.
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new_scene() - Create a new scene in a Unity project.
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read_raw() - Read a RAW file in as a float array
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save_scene() - Save a scene in a Unity project.
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set_active_scene() - Set a single scene to active.
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set_script_defaults() - Fill in plot holes in a script
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unifir_prop() - The class for unifir prop objects
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unity_version() - Print the version of the Unity Editor in use.
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waiver() - A waiver object.