Package index
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validate_path()
validate_single_path()
- Validate a file path exists
-
action()
- Build and execute a
unifir_script
-
add_default_player()
add_default_tree()
- Add assets to a Unity scene
-
add_light()
- Add a light to a Unity scene
-
add_prop()
- Add a prop to a unifir script
-
add_texture()
- Add a Texture2D layer to a terrain tile object
-
associate_coordinates()
- Associate vector coordinates with a raster surface for Unity import
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available_assets
- Vector of assets unifir can download and import
-
check_debug()
- Check if unifir should run in debug mode
-
create_if_not()
- Create directory if it doesn't exist
-
create_terrain()
- Create a terrain tile with optional image overlay
-
create_unity_project()
- Create a new Unity project.
-
find_unity()
- Find the Unity executable on a machine.
-
get_asset()
- Download prefabs for Unity
-
import_asset()
- Import assets into Unity.
-
instantiate_prefab()
- Add a prefab to a Unity scene
-
load_png()
- Create a Texture2D from a PNG file
-
load_scene()
- Load a scene in a Unity project.
-
make_script()
- Create an empty
unifir_script
object.
-
new_scene()
- Create a new scene in a Unity project.
-
read_raw()
- Read a RAW file in as a float array
-
save_scene()
- Save a scene in a Unity project.
-
set_active_scene()
- Set a single scene to active.
-
set_script_defaults()
- Fill in plot holes in a script
-
unifir_prop()
- The class for unifir prop objects
-
unity_version()
- Print the version of the Unity Editor in use.
-
waiver()
- A waiver object.