Compute an angle in 3D space
Arguments
- x1
x-coordinate of first point
- y1
y-coordinate of first point
- z1
z-coordinate of first point
- x2
x-coordinate of second point (vertex)
- y2
y-coordinate of second point (vertex)
- z2
y-coordinate of second point (vertex)
- x3
x-coordinate of third point
- y3
y-coordinate of third point
- z3
z-coordinate of third point
Details
Everything supplied to arguments must be numeric values or vectors of numeric values. The second point (x2, y2, z2) is treated as the vertex, and the angle between the three points in 3D space is computed.
See also
Other mathematical functions:
calc_min_dist_v()
,
deg_2_rad()
,
find_curve_elbow()
,
get_2d_angle()
,
get_3d_cross_prod()
,
get_dist_point_line()
,
get_traj_velocities()
,
get_velocity()
,
rad_2_deg()