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These functions add assets available at https://github.com/mikemahoney218/unity_assets/ to a Unity scene.

Usage

add_default_player(
  script,
  controller = c("Player", "FootstepsPlayer", "JetpackPlayer", "Third Person"),
  asset_directory = NULL,
  lazy = TRUE,
  method_name = NULL,
  destination_scene = NULL,
  x_position = 0,
  y_position = 0,
  z_position = 0,
  x_scale = 1,
  y_scale = 1,
  z_scale = 1,
  x_rotation = 0,
  y_rotation = 0,
  z_rotation = 0,
  exec = TRUE
)

add_default_tree(
  script,
  tree,
  asset_directory = NULL,
  lazy = TRUE,
  method_name = NULL,
  destination_scene = NULL,
  x_position = 0,
  y_position = 0,
  z_position = 0,
  x_scale = 1,
  y_scale = 1,
  z_scale = 1,
  x_rotation = 0,
  y_rotation = 0,
  z_rotation = 0,
  exec = TRUE
)

Arguments

script

A unifir_script object, created by make_script or returned by an add_prop_* function.

controller

Which controller to use. "Player", the default, is a simple first-person controller. "FootstepsPlayer" adds footsteps to this controller, while "JetpackPlayer" adds a "jetpack" with limited fuel. ""Third Person" lets you control a small cylinder in third person.

asset_directory

A file path to the directory containing the asset, or alternatively, to which the default assets should be saved. Defaults to tools::R_user_dir("unifir").

lazy

Boolean: if TRUE, unifir will attempt to only copy the files once per run of a script; if FALSE, unifir will copy the files as many times as requested, overwriting pre-existing files each time.

method_name

The internal name to use for the C# method created. Will be randomly generated if not set.

destination_scene

Optionally, the scene to instantiate the prefabs in. Ignored if NULL, the default.

x_position

The position of the GameObject in world space.

y_position

The position of the GameObject in world space.

z_position

The position of the GameObject in world space.

x_scale

The scale of the GameObject (relative to its parent object).

y_scale

The scale of the GameObject (relative to its parent object).

z_scale

The scale of the GameObject (relative to its parent object).

x_rotation

The rotation of the GameObject to create, as Euler angles.

y_rotation

The rotation of the GameObject to create, as Euler angles.

z_rotation

The rotation of the GameObject to create, as Euler angles.

exec

Logical: Should the C# method be included in the set executed by MainFunc?

tree

Which tree to use. There are currently 12 generic tree objects available, named "tree_1" through "tree_12". The number of a tree (1-12) can be specified instead of the full name.

Value

The unifir_script object passed to script, with props for adding assets appended.

Details

In effect, these functions provide a thin wrapper across instantiate_prefab and import_asset. By providing the directory an asset is stored in, and the path to the prefab file once that directory has been copied into Unity, these files will add prefabs to specified locations throughout the scene. This function will also download the necessary assets and handles specifying file paths.

add_default_player adds "player" controllers to a Unity scene. add_default_tree adds tree GameObjects.

Examples

if (interactive()) {
  # First, create a script object.
  # CRAN doesn't have Unity installed, so pass
  # a waiver object to skip the Unity-lookup stage:
  script <- make_script("example_script", unity = waiver())

  # Now add props:
  script <- add_default_player(script)
  script <- add_default_tree(script, 1)
  script <- save_scene(script)
}

# Lastly, execute the script via the `action` function