Import assets into Unity.
Arguments
- script
A
unifir_script
object, created by make_script or returned by anadd_prop_*
function.- asset_path
The file path to the asset to import. If a directory, the entire directory will be recursively copied. Note that this function doesn't have a
method_name
argument: theasset_path
is used as the method name. This function is not currently vectorized; call it separately for each asset you need to import.- lazy
Boolean: if TRUE, unifir will attempt to only copy the files once per run of a script; if FALSE, unifir will copy the files as many times as requested, overwriting pre-existing files each time.
See also
Other props:
add_default_player()
,
add_light()
,
add_prop()
,
add_texture()
,
create_terrain()
,
instantiate_prefab()
,
load_png()
,
load_scene()
,
new_scene()
,
read_raw()
,
save_scene()
,
set_active_scene()
,
validate_path()
Examples
# First, create a script object.
# CRAN doesn't have Unity installed, so pass
# a waiver object to skip the Unity-lookup stage:
script <- make_script("example_script",
unity = waiver()
)
# CRAN also doesn't have any props to install,
# so we'll make a fake prop location:
prop_directory <- file.path(tempdir(), "props")
dir.create(prop_directory)
# Now add props:
script <- import_asset(script, prop_directory)
# Lastly, execute the script via the `action` function