Create a terrain tile with optional image overlay
Usage
create_terrain(
script,
method_name = NULL,
heightmap_path,
x_pos,
z_pos,
width,
height,
length,
heightmap_resolution,
texture_path = "",
exec = TRUE
)
Arguments
- script
A
unifir_script
object, created by make_script or returned by anadd_prop_*
function.- method_name
The internal name to use for the C# method created. Will be randomly generated if not set.
- heightmap_path
The file path to the heightmap to import as terrain.
- x_pos, z_pos
The position of the corner of the terrain.
- width, height, length
The dimensions of the terrain tile, in linear units.
- heightmap_resolution
The resolution of the heightmap image.
- texture_path
Optional: the file path to the image to use as a terrain overlay.
- exec
Logical: Should the C# method be included in the set executed by MainFunc?
See also
Other props:
add_default_player()
,
add_light()
,
add_prop()
,
add_texture()
,
import_asset()
,
instantiate_prefab()
,
load_png()
,
load_scene()
,
new_scene()
,
read_raw()
,
save_scene()
,
set_active_scene()
,
validate_path()
Examples
if (requireNamespace("terra", quietly = TRUE)) {
raster <- tempfile(fileext = ".tiff")
r <- terra::rast(matrix(rnorm(1000^2, mean = 100, sd = 20), 1000),
extent = terra::ext(0, 1000, 0, 1000)
)
terra::writeRaster(r, raster)
script <- make_script("example_script",
unity = waiver()
)
create_terrain(
script,
heightmap_path = raster,
x_pos = 0,
z_pos = 0,
width = 1000,
height = terra::minmax(r)[[2]],
length = 1000,
heightmap_resolution = 1000
)
}
#> A `unifir_script` object with 4 props
#>
#> name type
#> 1 LoadPNGAutoAdd LoadPNG
#> 2 AddTextureAutoAdd AddTexture
#> 3 ReadRawAutoAdd ReadRaw
#> 4 SailAnGovernCall CreateTerrain